![tennis world tour 2 gameplay tennis world tour 2 gameplay](https://cdn.realsport101.com/images/ncavvykf/realsport-production/7a604d74fe0ebc40b6dab13f45f8528aec6960bb-3840x2160.jpg)
As it stands, not only does the mechanic not work properly, it doesn’t even explain what’s happening during the game. If it worked properly, this mechanic would be terrible because the cards are largely ineffective. Tennis World Tour 2 features a system called skill cards, which are limited-use boosts you can apply to your character during a match. The end result is a serve that’s either out of play or that comes zipping back at you because your opponent didn’t have to move, and the margin for error between aiming too long versus not long enough is so fine it’s almost impossible to master. At the same time, not holding the stick long enough hits the ball too close to the middle of the service box to be effective. Even perfectly timing both elements of the serve, holding the analog stick too long will hit the serve out. In principle, this system is a great piece of game design, but it’s horribly implemented. There’s a two-part timing mechanic that involves timing an input for the ball toss and then releasing at the height of the serve, all while aiming with the left analog stick. It completely disrupts the flow of the game. The result is matches with a few shots hit and then an unrealistic number of errors. Early in career mode, this not only happens to your player frequently, but also the computer-controlled opposition. Incorrectly timing a shot increases the chances you’ll hit the ball long or wide.
![tennis world tour 2 gameplay tennis world tour 2 gameplay](https://cdn.cloudflare.steamstatic.com/steam/apps/1223910/header.jpg)
The timing issue also creates another massive headache. I lost track of how many times my player flat out refused to move, despite my inputting the directional command well before my opponent hit a shot. What’s worse, player movement, which also affects shot precision, is a shambolic mess in Tennis World Tour 2.
#TENNIS WORLD TOUR 2 GAMEPLAY TRIAL#
The problem is the game never indicates what the correct timing is, and even after repeated trial and error, it was extremely unreliable. Holding the button and releasing with the correct timing results in a powerful, accurate shot, while a single well-timed button press hits a shot that sacrifices power for even greater accuracy. As has been the standard for tennis games for years, the four face buttons correspond to different types of shots: flat, top spin, slice and lob.
![tennis world tour 2 gameplay tennis world tour 2 gameplay](https://images.nintendolife.com/bc94a11628671/1280x720.jpg)
Even the most fundamental function of the game - hitting a shot - is a wildly inconsistent experience. In fact, it feels like we’re further away than ever.Įverything about Tennis World Tour 2 feels off. With Tennis World Tour 2, I was hoping the wait for a great tennis game was finally over. The pace of play, the deep career mode, fantastic controls and sublime detail all blended into what still remains a terrific piece of game development nearly a decade later. For years, I’ve written the same line about every tennis game I’ve reviewed: The last great tennis simulation was Top Spin 4, which released in 2011.